<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Animator Kris</title>
    <link>https://d73ec173.animatorkris.pages.dev/</link>
    <description>Recent content on Animator Kris</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <copyright>Copyright Kris Akhurst, 2026</copyright><atom:link href="https://d73ec173.animatorkris.pages.dev/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title></title>
      <link>https://d73ec173.animatorkris.pages.dev/projects/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://d73ec173.animatorkris.pages.dev/projects/</guid>
      <description>Projects: Game Development &amp; Technical Art - See More: Freelance Work I am a senior technical and performance animator and I do, for my day job, a lot of contract work that requires knowledge across a number of disciplines. A lot of this work is for studios, with whom I have signed NDAs and cannot disclose the nature of the work here. My primary work has been in game engine pre-production for cinematics and cutscene animation on games mostly for AA and AAA projects.</description>
    </item>
    
  </channel>
</rss>
